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Guidance supporting Europe’s aspiring entrepreneurs
                                                                Policy and practice to harness future potential





                         All  students  –  regardless of whether they win or not in the competition –
                     should receive formal feedback from the judges: what worked, what did not, what
                     needs to be improved (Volkmann et al., 2009). This ensures that all participants
                     gain from the experience.

                     3.3.3.   Other approaches
                     Enterprise familiarisation activities can also be tied into non-school based
                     activities. An interesting example comes from the municipality of  Botkyrka  in
                     Sweden, which runs a programme called Summer holiday  entrepreneurs.  It  is
                     available to students who have not managed to secure a work placement for the
                     summer  months.  Participants  need  to have a business idea (e.g. to sell a
                     product), then the municipality will give them a small amount of money to start
                     their business, from which they will then have to generate their own income.
                         Within the overall drive to increase entrepreneurial thinking, there is a desire
                     to  help  students  to  think  about  the benefits of running their own business, but
                     also help them recognise the positive impact that enterprising attitudes can have
                     on others and in every area of their own live. This was the motivation behind the
                     Christmas market project set up by the Roskilde Business College in Denmark.
                     The project involved setting up and running a Christmas market for which local
                     enterprises  donated (or sold cheaply) Christmas merchandise (European
                     Commission, 2010a). Students were responsible for the  entire  organisation,
                     which  meant  that  they had to embrace a ‘can-do’ attitude and had to be very
                     innovative as their budget was limited. The market was very successful, making a
                     profit which the students donated to a charity.
                         In Iceland, the BYKO project was introduced to encourage creative thinking
                     among IVET students. The project involves students choosing an already existing
                     product  and  transforming  it  into a different product that would be marketable
                     (Jónsdóttir, 2009).


                     3.4.   Guiding through business simulation games and
                            exercises


                     Business simulation games and exercises give young people the opportunity to
                     set up their own company within a protected environment, i.e. their school or a
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                     virtual community ( ). The objective is to allow students to develop and take part



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                     ( ) Such games are typically known as mini-companies, though many other variations of the name
                        exist.






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