Page 18 - Euroguidance-Insight-Magazine-2023
P. 18
18
C-Game: Career guidance game for
the first vocational choice
C-Game is an originally programmed, publicly available and free application created within the interna-
tional ERASMUS+ project called “C-Game: Career guidance game in a city full of occupations” implement-
ed in 2020-2022 by six institutions from four countries.
which house various companies and institu-
tions advertising a total of 609 vacancies. By
constructing buildings and filling jobs, the
number of city residents gradually increases.
Vacancies are filled through dialogue with
the Job Server. The questions the player an-
swers are based on information about the
job vacancy.
In the first game level, the player fills vacan-
cies in 24 buildings and at the same time
answers the questions of a 48-item question-
C-Game provides pupils with an insight into the world naire constructed in accordance with John Holland’s
of work in a playful, interactive and engaging way, and typology of personality and work environment. The
has the ambition to contribute to making them think answers are saved in the player’s interest profile, which
more about their life and work paths. It is primarily opens after meeting conditions for entering the 2
nd
intended for the school environment and pupils of game level. The second game level offers construction
the last years of primary schools, and is playable on of 42 and the third 70 buildings, in which the filling
digital devices. It is available in Czech, English, Slovak, of vacancies is randomly carried out in two ways. The
Bulgarian and Greek versions here. game is enriched by the fulfillment of 15 missions and
14 achievements.
Entry into the C-Game
Pilot testing has shown that well-conducted post-
By entering email and password the game is saved game discussion and feedback is more important
and players can continue next time from the point than the game itself
where the game was left;
When playing C-Game under the facilitator’s supervi-
Using a pupil code that is generated in the facili- sion, the facilitators are expected to discuss the game
tator’s “back office”. Pupil code ensures anonymity with the pupils afterwards, talking about the profes-
and allows pupils unlimited access to the game sions they learned about, and their interest profile.
from other devices and outside the school. Facili- Although the game includes a basic explanation of
tators (educational and career counsellors, teach- Holland’s typology, facilitators without knowledge of
ers, leaders of interest groups, etc.) have the op- this typology should not work with the result of the
tion to set up any number of classes in the “back pupils’ interest profile to avoid misinterpretation of
the RIASEC code.
office” and put a maximum of 50 pupils in each
class. They can monitor the pupils’ game progress,
their results, answers and interest profiles.
Read more about the C-Game project and its
For guests the game has all functions, but it can- results: http://project.c-game.cz/
not be continued at the next login.
C-Game levels
C-Game has three levels taking place on a virtual city Zuzana Freibergová,
map. The player gradually uncovers 136 buildings, Association of Educational Counsellors, Czech Republic
Euroguidance Insight Magazine Issue 1/2023