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Guidance supporting Europe’s aspiring entrepreneurs
                                                                Policy and practice to harness future potential





                     practical  entrepreneurial  training dimension has been embedded in the
                     curriculum  for  all  science,  engineering, humanities and social science students
                     (see Example 21). Entrepreneurial modules  are compulsory for all students in
                     these courses; in 2010 alone 11 000 students studied at least one module on
                     entrepreneurship. As a result, in 2009, the Queen’s was named  the
                     entrepreneurial  university of the year by the National Council for Graduate
                     Entrepreneurship  (NCGE),  a  national  body which aims to raise the profile of
                     entrepreneurship and the option of starting-up new business as a career choice
                     among students and graduates.

                     4.2.4.   Business simulations and games, and the role of new media
                            channels
                     New  media channels and technologies are also used in some courses to aid
                     practical learning opportunities for students on entrepreneurship courses. In
                     Denmark, some HEIs use video lectures where successful entrepreneurs speak
                     on  a  certain  topic, such as how to assess business ideas. Students are also
                     given access to a web-tool which they can use to evaluate their business idea. In
                     Luxembourg, HE students have the opportunity  to  create  business  plans  with
                     face-to-face or online support from business coaches  through  a  web  portal
                     (www.businessplan.lu).  Sogn og Fjordane University College in Norway  has
                     developed the REAL tool to support entrepreneurial teaching in secondary and
                     higher  education. The material contains exercises/activities emphasising
                     creativity and creative processes, teamwork and communication  skills,  and
                     understanding of the local community, economy, accounts and marketing/sales.
                         New technologies have also been used to develop virtual business games
                     for HE students. In generic terms, business simulations and games are used by
                     HEIs  in  Europe, however not necessarily to the same degree as in upper
                     secondary education. According to a survey of national experts on
                     entrepreneurship, such activities are available in HEIs in Belgium, France, Latvia,
                     Lithuania, Luxembourg, Netherland, Norway, Poland, Slovakia, Slovenia, Spain
                     and the United Kingdom. In Slovenia, the Gea College of Entrepreneurship uses
                     commercial games and decision-making  simulations,  business  negotiation
                     simulation,  and  composition of different kinds of commercial reports as
                     pedagogical  tools  to  guide students in entrepreneurship. It seems that such
                     activities are not available in Malta whereas in Bulgaria, Greece, Hungary,
                     Iceland, Ireland and Portugal business simulations are only occasionally used by
                     HEIs. In some countries HEIs do not regard business simulation games as an
                     important pedagogical tool (e.g. Greece).










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