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          Erasmus+ project - CRAFT- preparing young people

          from rural areas for the jobs of the future




          The CRAFT project is an Erasmus+ funded initiative that helps young people expand their knowledge about
          labour market trends, 21  century jobs, different career opportunities, entrepreneurship, self employment,
                                 st
          coworking and the circular economy through a training program and a 3D virtual world platform with games
          that enhance learning. Coworking is promoted as a manner of synergy, harnessed to solve local problems
          and to produce a societal impact.



                                                              their awareness about the changes in the labour market
                                                              and society, and how they affect skills and jobs.

                                                              The training platform is freely accessible in English. The
                                                              materials can be used by the learners individually or in
                                                              a group mode (in cooperation or as a competition by up
                                                              to five players at the same time). The modules can also
                                                              be integrated in training or career guidance seminars for
                                                              young people.

                                                              Learning activity
          CRAFT’s target groups are young people (18-25) from
          European rural territories as well as mentors, counselors   The “Building future-looking work environments in rural
          and co-working managers. The project is implemented   areas” youth mobility event took place in Dubrovnik in
          by various organisations and institutes from  Poland,   Croatia in September 2021. 17 motivated young people
          Slovenia, Italy, Greece, Norway, Croatia and Bulgaria.  from  the  partner countries attended the  training and
                                                              visited  collaborative working spaces, took part in De-
          3D virtual world - getting settled in a village     sign Thinking workshops and in a Lego@Serious Play
                                                              contest. The participants were introduced to the training
          The learners can test  and further develop  their knowl-  modules and piloted the CRAFT 3D virtual world. They
          edge in the 3D virtual world with game challenges, freely   provided  very positive  feedback on the overall  experi-
          accessible through the platform. It offers an engaging   ence and the products developed by the partnership.
          way to improve various competencies, such as critical
          thinking, decision making and problem solving.      The project ended in July 2022. In the final months, the

                                                              partners presented the project results at national hack-
          The  3D  Virtual  world transfers  players into the  envi-  athons where young people, local organisations, youth
          ronment of the ‘Green Village’ – and creates a unique   trainers and career guidance  professionals  discussed
          immersing experience, combining emotional and social   ideas and prototypes of future-looking collaborative
          learning. Players use their avatar to move, interact and   work environments.
          overcome various challenges,  thus testing the knowl-
          edge obtained in the training modules available on the
          platform. The story puts the player in the role of a young
          person who settles in a village, which struggles to sur-        For more information, see
          vive by establishing a coworking space.                  https://craft-project.eu and on Facebook
                                                                 https://www.facebook.com/EUprojectCRAFT
          The virtual  journey  includes  seven  educational  adven-
          tures which apply elements of digital educational escape
          rooms and create a highly engaging learning experience.
                                                                                Nevena Rakovska, Project Manager,
          The  players  have to  demonstrate  their understanding          Business Foundation for Education, Bulgaria
          about the essentials of coworking places; identify busi-               Krasimira Karaasenova-Dimitrova,
          ness ideas which have potential in rural areas; and show                           Euroguidance Bulgaria






            Euroguidance Insight Magazine Issue 2/2022
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