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Erasmus+ project - ELMET- enhancing problem solving
and transferable skills through educational escape rooms
ELMET is an Erasmus+ funded initiative, which promotes educational Escape Rooms as a new active
learning methodology for developing key competencies demanded by the changing working environment.
The main target groups are trainers and career professionals who work with adults, especially those who
need reskilling and upskilling, such as low qualified and long-term unemployed people as well as migrants.
The project is implemented by Diputación Foral de The four training modules provide more information
Álava (Spain), Media Creativa (Spain), the University of about the escape room as a training tool, explain how to
Thessaly (Greece), Citizens in Power (Cyprus) and the design an educative escape room, its content, materials
Business Foundation for Education (Bulgaria). and resources. The practical guides provide step-by-
step instructions to trainers on how to design, facilitate
Escape Games’s relevance, design and evaluate their educational escape rooms which can
and usage be both face-to-face and virtual. Additionally, the plat-
Among the different types of games suitable for learning form contains three online escape rooms and a number
environments, Escape Games are becoming increas- of free tools that allow professionals to create their own
ingly relevant due to their capacity for the implementa- interactive educational escape rooms which are highly
tion of competences of users in a multi-level scheme transferable to all educational levels.
(intellectual, social, emotional, psychological, educative,
and even physical), and their ability to enable learners or Feedback from users
participants to value all the personal and social abilities “It is not just useful, but it is an innovative way for
for learning through teamwork. counsellors to be adequate to the contemporary require-
ments in the field of career development. This is a brand
The partnership has developed a comprehensive toolkit new method for me and I am very impressed and eager
that helps professionals design and use educational es- to use it!”
cape games and digital escape rooms in their practice.
The method could be applied both in physical and digital “The training course has a vast description of what
environments, offering highly interactive and motivating and how for escape rooms, and a thorough explanation
learning strategies. of their usage for educational purposes.”
Euroguidance Insight Magazine Issue 2/2022